This is the kind of effect the deck wants to end games, and can be paired with a nice Clever Concealment for some solid protection
Flash it in on an opponents upkeep, champion a Bitterblossom token, and tap their lands they effectively skip a turn
Flower turtle here also makes activated abilities of lands you have cheaper, which is not something I think weve seen specifically from a card before
I'll be talking about the legends, best cards, and overall strategy
Ive played Bolt in many different decks during my career: From 4x maindeck in Burn to 1x sideboard in Spicy Temur Urza deck, to 3x in UR Murktide in present days
Historic had been getting a trickle of new tools through Historic Anthology releases and Jumpstart , but Kaldheim filled in some major holes in the deck